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  • Hay 12:03 am on January 12, 2012 Permalink | Reply
    Tags: , , , , Robocop, , shooter, Terminator   

    Forgotten Old Game – Robocop vs Terminator 

    Hello and welcome to another FORGOTTEN OLD GAME!
    I hope you fellas had an awesome holiday! We’re gonna start 2012 with some violence straight from the last century! It’s ROBOCOP vs TERMINATOR for the Sega Genesis!

    Released in 1994 by Virgin Interactive, this game features our favorite action movie characters against each other. For those who don’t know Robocop, he were once a Detroit City policeman called Murphy. After being tortured and almost killed by drug dealers, they somehow fused his consciousness and organic parts with a robotic body. I think I don’t need to explain Terminator, do I? Since they made a new movie not long ago…


    Just like the Robocop movie, this game has lots of violence and gore. When shoot, the enemies explode in a pulp of flesh and blood, which is very nice! The graphics are good, but the characters animation leaves to desire. Especially Robocop. I mean, he was really kind of stiff while moving, but in game he looks ridiculous. Some of the enemies are pretty generic as well.

    As for the gameplay. I’ll resume it using a few words. It’s Contra with worse gameplay and a health bar. In Contra you could precisely control where you wanted to shoot. You can’t exactly do the same here, and since Robocop’s hitbox is kinda huge, you’re gonna get hit…a lot…

    A funny fact. The health item is… baby food. It’s just like in the movie, where they had to fed him that so the organic parts could survive.

    The basic controls are:

    D-Pad – Moves Robocop, crouchs, climbs.
    A Button – Changes weapon
    B Button – Shoots
    C Button – Jumps

    Notice that the weapon inventory looks exactly like the one in Contra games. You can have 2 weapons, by pressing A, you switch between them. If you get another weapon, the one you’re not equipping will be replaced.

    Not the best soundtrack around, but they’re good action songs that goes well with the levels. When I was a kid I even managed to create dirty lyrics for some of them hahaha.

    Featuring 10 stages, you’ll go from the streets of Detroid to the heart of Skynet. As you progress through the game, as expected, it gets harder, with lots of enemies firing at you at the same time, which can be very frustrating, so save up as much lives as you can!

    Overall, Robocop vs Terminator is the kind of game you should play when you want lots of blood, fast action and some frustration. I didn’t try to finish it while writing this post, but I remember that when I was a kid I only managed to do so by using a 3rd party Turbo controller, which raised the firerate making Robocop’s handgun fire like a machinegun! Sweet good’n old hardware cheats :P

     

     
  • Danilo 9:55 pm on December 15, 2011 Permalink | Reply
    Tags: axelay, , shooter, , space ship   

    Forgotten Old Games – Axelay 

    Hi everyone! Today I´m gonna review a great shoot ‘em up for Super Nintendo, a classic that remains in past but today we´re going to resurrect Axelay!

    Axelay was released in Japan during 1992 and produced by Konami. In 1993 it was released in USA and Europe. The awesome mode “7 graphics” and different styles of gameplay made Axelay a unique game.

    Axelay take place in a solar system known as Illis. Illis was invaded by alien warriors named as the Armada of Annihilation. These guys took over the entire system included a earth-like planet named Corliss. In response, the humans from Corliss launch the powerful D117B Axelay fighter to put an end in this invasion.

    This game, as I said before, feature a very unique gameplay style, it´s like you have two games in one. When you start playing Axelay the first thing that you´ll notice is its different perspective thanks to the MODE-7 and parallax scrolling effects. Thanks to these features, players will experience an awesome Star Fox a like gameplay even though at first it´s pretty hard to get used to it. Most part it´s because visually you´ll think that you´re playing something like Star Fox but to be honest I think that´s something more like a vertical scroll shooter. There are also some side scrolling stages, this stages play more like R-type and they´re freakin awesome!

    Another very distinct mechanics is the way that the player acquire new weapons. Instead of gain more advanced weapons via power-ups during stages, players earns weapons as they advance through game. Axelay also feature three weapon types that are selected before the level starts. Players can switch freely between this three weapons during stages.

    You may have a powerful firepower however Axelay is a one hit kill space shooter so you´ll need it in order to survive to this hard to beat game. Axelay feature 6 stages with lots of enemies and bosses.

    Graphics are awesome, with heavily detailed enemies and environments, the Axelay fighter looks great and has cool design.  Soundtrack is awesome, and was composed by Taro Kudou, I always get myself hearing Axelay tunes.

    This one is my favorite:

    That´s all about Axelay an awesome shoot ‘em up that sadly was forgotten…

     
  • Danilo 9:56 pm on November 30, 2011 Permalink | Reply
    Tags: 64, , japanese, n64, , ps2, shooter, winback   

    Forgotten Old Games – Winback Covert Operations 

    Hi everyone, it´s me Danilo and this week´s game is a very underrated game on Nintendo 64 that created important game mechanics used in 3rd person shooters today. Today I´m gonna talk about Winback Covert Operations for Nintendo 64! (Thanks to Thaís I was able to make this review, that´s because last month I was bitching in HOW AWESOME WAS WINBACK FOR N64 AND HOW COOL THE GRAPHICS WERE AND STUFF and HOW BAD IS THAT I CAN´T MAKE THIS GAME WORK IN ANY EMULATOR so she was tired of hearing me and gave it to me as a present in order to make me shut up.  ♥ )

    Sorry about the bad quality pictures...

    Winback was released in 1999 for Nintendo 64 by Koei, later in 2001 it receives a remake on Playstation 2.

    Following some of the standard stealth and infiltrating mechanics as Metal Gear Solid, Winback mix stealth gameplay with lots of shooting. So we can put Winback as a mix between Metal Gear Solid and Goldeneye. Winback also resembles Mission: Impossible, also released for N64.

    Besides it´s resemblance with Metal Gear Solid, Winback has a simplified plot. You play the role of Jean-Luc Couger, a member of an elite group of soldiers called S.C.A.T. …lol that means (Strategic Covert Actions Team). A group of terrorists called Crying Lions has taken control of a satellite with a super laser weapon mounted in it and them destroyed a space research center with it. The terrorists say that they have no demands and they main agenda is only total destruction. It takes 3 hours to the laser cannon recharge and shoot another blast so it´s up to the S.C.A.T. team to stop it.

    Ok, enough of small talk, let´s talk about gameplay!

    Lots of people say that its gameplay inspired most third person shooter of this generation, what makes Winback’s gameplay quite revolutionary for it´s time. Let´s take a look into the controls.

    Pull your weapon/Aim: R

    Fire Weapon: A

    Reload: B

    Change Weapon: (C)UP

    Hand to Hand Combat: A (close to an enemy)

    Control Stick: Move/Aim

    Cover: A (close to a wall)

    Crouching: Z

    Open Doors/Active/Pick up Items: A

    Rotate Camera: (C)Left, (C)Right

    Camera Mode: (C)Down

    These are the basic actions in Winback, when you get familiar with the controls you´ll feel like a badass soldier from those 80s/90s action movies. In fact if you played Resident Evil4, or even Gears of Wars you´ll masterize Winback controls really fast. So if you´re also a modern games player you should have no problems with this one. So why I said it was revolutionary if it resembles all those games?

    Well, if you remember it well, I said Winback was released in 1999, while Resident Evil and Gears of Wars are all pos-2005 games. So, Winback made use of cover system and the 3rd person aiming much earlier than both.

     

    The stealth factor is also something very well done in this game. Let´s go back to Metal Gear Solid 1 where you basically HAVE to proceed through the game in a stealth approach, if you go insane and start shooting every single enemy an infinite army of enemies will continue to respawn and you´re pretty much fucked. In Winback you can complete missions in a stealth way or go shooting everything so, you actually have a choice. I´m not saying that Winback is better than Metal Gear Solid, don´t get me wrong. I´m just saying that to have this variety of actions in gameplay makes the game more attractive for a wide range of players.

     But there´s a dark spot in Winback. The level design is boring. There are cool missions but in generally this game suffers from some problems that modern games also suffer like… Go straight… Kill some enemies… Go straight again…  Winback could be an awesome game if they put some more effort in level design or mission design itself, putting some real challenge pushing into exploring the environment looking for keys, new routes and stuff but no.

    This game is too linear compared, for example, to Metal Gear Solid, in which you have to think more, look for items and stuff. Here it´s just kill a bunch of enemies and proceed. Sometimes you have to look for an item but it´s easy to find and doesn´t really increase the level off challenge in this game. But as I sayed, this is the only black spot in Winback for me and the combat and boss battles are really cool. There are lots of weapons to choose and the handgun ammo is infinite so, you don´t have to save ammo, just worry about shoot bad guys, after all this is what matters in this game!

    Winback has 20 stages and in some of these stages you´ll play as other S.C.A.T. members so this make the experience fresh. A downside is that you´ll need a MEMORY PAK to save your game so if you don´t have one… Sorry, pal, you´re in real trouble here.

    Now let´s talk about… GRAPHICS…

    Man this game´s graphics are sweet! The character models are simply amazing, take a look in this guy over here!

    You can see cool details in they faces and stuff I know that their faces are actual textures but everything is very well done and detailed. They´re not like those awful blocky characters from Goldeneye. Sometimes I almost think that I´m playing some early Dreamcast game to be honest.

    But… The backgrounds are blend, with some boring textures and colors. I think that the N64 cartridge also collaborated for this, maybe they´re where out of space or something like that but at the end of the day Winback looks good.

    Sadly I can´t say the same about the sound department… Most part of the tunes are weak and boring, and there is NO VOICE ACTING AT ALL. I really think that this is very sad after all, Megaman 64 and Resident Evil 2 prove that the Nintendo 64 can handle voices with no problem so I didin´t get the problem… However gunshots and SFX in general are very good so at leat this will make you happy.

    Well that´s all about Winback Covert Operations for N64 a very good third person shooter/stealth game for n64 and also very overseen. So take my advice and go play this awesome game!

     
  • Danilo 10:04 pm on November 2, 2011 Permalink | Reply
    Tags: , light gun, , shooter, the house of the dead 2, zombie   

    Forgotten Old Games – The House of the Dead 2 

    Hi everyone, today is a god day to pop some zombie brains out! Today I’m gonna talk about The House of the Dead 2 for Arcade!

    Released in 1998, The House of the Dead 2 is a classic shooting game for Arcade that later was ported to Sega’s Dreamcast. I’d like to say that house of the Dead series is like Resident Evil meets Virtual Cop because well… basically House of the Dead is a “Halloween” version of Virtual Cop.

    Ok, first I’m going to talk about the plot. The House of the Dead 2’s plot is a direct sequel for the events of the first game. The story take place 2 years after the Curien Mansion incident. An organization called AMS is trying to prevent similar events to the Curien case. So they start an investigation of the Curien case, however the agent G has gone missing an his last known position was in Venice, Italy. Later there’s a report that a new zombie outbreak has started in the exactly same location.

    Agents James Taylor and Gary Stewart are dispatched along with Amy Crystal and Harry Harris to investigate. Well that’s it, House of the Dead 2 feature a B-MOVIE like story and I personally thinks that this is a good think.
    The House of the Dead 2 has the same game mechanics as it’s predecessor. You progress through a on-rails adventure shooting everything that pops in the screen. In order to hit the targets you’ll use  light gun, this light gun is pretty much the same used in virtual cop series and works perfectly. You shoot enemies with the trigger and reload your weapon shooting off-screen.

    The House of the Dead 2 is a rail based game however you can choose between different routes during stages but in the end they all will lead you to the same point. I think that The House of the Dead 2 is a very difficult game, it’s hard to beat the game without losing continues. It requires lots of practice and some strategies. Most part of the enemies are very strong, however they can be killed really fast if you shoot them in the head, so I recommend that you practice your aiming skills. Another stuff that I like to do in order to increase my performance in this game is reload my weapon blocking the light gun with my left hand instead of aiming off-screen. If you do this you can save a lot of precious time reloading your weapon and you’re gonna need it when facing lots of enemies at once.

    Speaking about hard enemies, every stage of The House of the Dead 2 features a tough boss. Bosses can be difficult to kill, however before every boss fight a book appears on-screen showing bosses weak spots, so don’t worry about knowing how to beat the bosses, the main problem is to be good enough.

    The House of the Dead 2 feature 6 levels and every level has a final boss.

    The graphics are nice, characters are very well modeled with sharp textures and details, maybe they could put some more accurate lighting effects but at the end of the day this game has some cool graphics. I like the way that you can put some holes in zombies and even blast they heads off, these gory effects are awesome.

    Sound is pretty decent with nice tunes and special effects however the voice actors are terrible, I think that this game features the WORST voice acting that I heard in my entire life. If you think that Deep Fear has bad voice actors it’s because you never played The House of the Dead 2 yet… They’re so ridiculous that sometimes it´s funny.

    You can check by yourself here:

    Well that´s all I have to say about The House of the Dead 2, it´s a nice on-rails shooter and my favorite one from The House of the Dead series.

     
  • Lira 2:18 am on October 25, 2011 Permalink | Reply
    Tags: Final form games, , Jamestown, shooter   

    Indie game of the week 

    Jamestown - Legend of the lost colony

    Long time without posting, but here I am again. Today I gonna write about Jamestown – legend of the lost colony.

    I must say that I was really impressed with this game. The visual is stunning, it has an amazing gameplay and it’s really challenging like an oldschool game should be.

    Jamestown screenshot 1

    Really nice pixel art here

    I really felt like playing a game from the old times made by and large company with this one. I can’t complain of almost nothing in this game. Well,  there is a story that I couldn’t care (and that you can also open an alternative story using a lot of points…that I unlocked and played again to see it, but I couldn’t pay any attention again for it. Oh well…), but I don’t think that’s exactly a problem in the game (maybe the story is good and I’m just to lazy and too enchanted with the gameplay and art of the game to lose my time reading the story). I would say that’s even a positive point to the game, you are not forced to see the story, but you need to keep a button pressed for some time to skip it, avoiding you to skip a scene by accident.

    So maybe the only thing I can complain in the game is the short size of it. You have only 5 stages to play, each one taking about 5 minutes if you don’t die, so you will probably end the story mode in 40 minutes or less.

    The game tries to compensate this problem with a lot of extra small challenges reusing a part of the scenarios of the story mode. Those challenges can take your attention for sometime, being really fun to play and hard to complete, but after a while it feels a little repetitive.

    But back to the nice things of the game. Something that makes the gameplay a little longer is the possibility to unlock new ships as you advance in the story, each ship having a different way to play and strategies, making you want to play some stages again to test your new ship.

    And that’s pretty much it. Like you would expect from this type of game you have a ton of enemies and bullets on the screen to avoid and destroy and a small overkiller ship to do the job.

    Resume

    If you don’t care to pay 10 bucks on a short game, it totally worth it for the experience.

    Now, the official trailer of the game:

     
  • Danilo 7:53 pm on September 8, 2011 Permalink | Reply
    Tags: , , explosive, natsume, shooter, , , wild guns, wild west   

    Forgotten Old Games – Wild Guns 

    Hi everyone! Today is… Thursday!?… It´s an awesome day for another awesome forgotten old game and this week´s game is Wild Guns!

    Wild Guns is an awesome explosive shooting game where you can choose between two gunslingers, Clint the cowboy and Annie the lady. The plot?! I have NO IDEA, I just know that is a mix between cowboys and robots. Yes, cowboys and robots. Can you even imagine how awesome this is?! Natsume knows how to do good stuff such as Robot ninjas, Cowboys and robots, and yeah, robots everywhere, that´s the shit!

    Released in 1994, Wild Guns is  pretty similar to arcade shooters like Time Crisis and Virtual Cop in Wild guns you have to shoot enemies that are constantly showing up trying to shoot you. Besides shooting enemies in Wild Guns you also have to evade enemy fire by running left or right and you can also jump in order to make a quick dodge.

    To shot an enemy you just have to put your cross hair over it and press Y to shoot, you can also hold down Y to make a continuous shot, you can also throw a lasso to stun your enemies by pressing Y multiple times. As I mentioned before, you can dodge enemy fire by running or jumping with B and you can also perform a double jump pressing B again in midair.

    You have to keep an eye on those speech bubbles like “LOOK OUT”, when you see one of those you have to jump or evade something immediately. While you´re shooting enemies, you´re also can pick up items that gives you extra points or even new weapons like shotgun, machine-gun or even a grenade launcher. You can pick up a super bomb item too, when you got this item you can plant  dynamite on your enemies blowing every enemy on-screen.

    Wild Guns has 6 stages and during these stages you have a time counter and when the time is over a boss appear. Killing enemies makes time go faster. The boss fights are the highlight of this game, generally bosses are huge mechs with with a good amount of challenge, so “stay sharp, son”.

    Wild Guns graphics are only AMAZING. Seriously, everything is heavily detailed and well drawn; characters design, enemies design and background design are awesome! Lots of futuristic mech stuff mixed with old west really makes this game shine.

    The soundtrack is awesome too, they have that amazing western style mixed up with some intense action themes, I really recommend that you look for it.

    In closing comments, Wild Guns is the most fun shooting game that I´ve played during the 16 bit era, I found it even better than Virtual Cop and I´m a hardcore Virtual Cop fan, so if you looking for some explosive action shooting game, go to Carson City to have a chat with Clint and Annie.

     
    • Bruno Vieira 1:42 pm on September 11, 2011 Permalink | Reply

      Oh yeah, one of my favorite games for SNES. Really the most fun shooting game of the 16-bit age =)

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