Seeing Red

It’s not so important who starts the game but who finishes it.” -John Wooden

Patience and perseverance may win many battles; but even the steadiest marksman or quickest tactician will find him or herself tempering surges of anger. Such overwhelming fury can lead a player to violently snap the ethernet cord out of their router in a frenzied fit of profanity and name calling. It is this gaming era’s equivalent to flipping over the card table. Rage quitting is a display of poor sportsmanship almost as old as the idea of games itself.

In my time with multiplayer gaming I have seen many examples of people throwing hissy fits and dropping out of games with a neck and neck score thus costing our team the victory. To circumvent the ramifications of a single user’s disconnect impeding a team’s fair chance at triumph, many developers are employing AI controlled bots to take over for players who drop out either from frustration, bad connections or simply because of adult obligations to the real world. While artificial intelligence technologies have made several leaps in the last decade, their adeptness at intervening remains second to human players with whom others can coordinate and organize strategies conducive to competitive play.

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