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  • Danilo 9:08 pm on January 4, 2012 Permalink | Reply
    Tags: , , dark fantasy, , Gargoyle's Quest,   

    Forgotten Old Games – Gargoyle’s Quest 

    Hey guys! Happy new year! It´s a new year full of old games to be played and today we´ll gonna take a look in an awesome series that Crap… Capcom left behind. Today we´re gonna take a look into the first game of the Gargoyle trilogy, yes I´m going to talk about Gargoyle’s Quest for Game Boy!

    Gargoyle’s Quest was a RPG released in 1990 for Nintendo´s Game Boy. I think that was one the first game boy titles I ever played as a kid and it blew my mind! During my childhood I played a lot of Ghosts´n Goblins and I already was a fan of the series. When I put my eyes in Gargoyle’s Quest I loved it! After all, you play as Firebrand, one of the main villans of king Arthur in Ghosts´n Goblins. So, can you imagine how cool can be this game? I mean ,nothing can be boring when you fly around with your demon wings and spit fireballs!

    Let´s take a look on Gargoyle´s plot.

    Gargoyle’s Quest  take place on the Ghoul Realm, the demon dimension. Many years ago, creatures from another realm attacked the Ghoul Realm and destroyed everything. Several hundred years have passed and the realm is threatened once again… You get the role of Firebrand, a gargoyle-like demon who is predestined to be the savior of the Ghoul Realm.

    That´s all about the plot, now you´re problaby thinking “er… this game is a RPG… and THAT was the plot!?” Hey, hey, slow down dude. Gargoyle’s Quest may be a RPG, however it´s most like an action RPG. Let me try to explain in this way, this game is like Pokemon, BUT when you face a random battle or an enemy, instead to of a turned based battle screen you´re thrown into a sidescroller stage, with enemies and stuff so… IT´S FREAKING AMAZING!

    So in Gargoyle’s Quest you has  an overhead view where the main character is displayed in a very similar way to Dragon Quest. During the random battles you face your enemies in short and simple stages in a sidescroller view. When you wipe out all enemies you´ll go back to the overhead view.

    When you´re in the overhead view you can walk into 4 directions, talk with characters, access menus and stuff. When you´re in sidescroller view You can walk, jump spit fireballs, grab into walls and even fly for a short period of time.

    Ok so how the RPG elements affect the in-game mechanics? Simple answer, Metroid! Gargoyle’s Quest use an almost identical standard for upgrades. You start the game with a limited range fireball, short jump and a short flying abilities. As you progress through the game you´re gonna collect items that provide more attribute to your standard abilities, some items provide new projectiles and new abilities. You can also pick up useable items like potions and stuff… Gargoyle’s Quest is a RPG and a sidescroller action platform game at the same time so besides the enemy encounters there are some major stages that provide lots of challenge. There are 13 big stages in Gargoyle’s Quest and every stage has a boss. You´ll gonna need to explore every single inch of the Gargoyle’s Quest world map in order to find all those stages and collect items and abilities. Pretty complex for a game boy classic game, don´t you think?

    Gargoyle’s Quest also has awesome graphics, and in my opinion is among of the best in the classic game boy. It is amazing how good backgrounds and creatures can look considering the extreme limited color palette (black/white).

    The soundtrack is freaking amazing. All tunes has a nice gothic touch that work perfectly with the dark fantasy atmosphere that this amazing game can delivery.

    This is my favorite one:

    Man, I love Gargoyle’s Quest soundtrack…

    I really hope that someone who never played this game give it a chance,  Gargoyle’s Quest, is in my opinion, one between the best Game Boy titles that I ever played and surprisingly I hardly see anything about this game or even from the other two games from the  Gargoyle’s trilogy. This is such a shame…

  • Danilo 9:55 pm on December 15, 2011 Permalink | Reply
    Tags: axelay, , , , space ship   

    Forgotten Old Games – Axelay 

    Hi everyone! Today I´m gonna review a great shoot ’em up for Super Nintendo, a classic that remains in past but today we´re going to resurrect Axelay!

    Axelay was released in Japan during 1992 and produced by Konami. In 1993 it was released in USA and Europe. The awesome mode “7 graphics” and different styles of gameplay made Axelay a unique game.

    Axelay take place in a solar system known as Illis. Illis was invaded by alien warriors named as the Armada of Annihilation. These guys took over the entire system included a earth-like planet named Corliss. In response, the humans from Corliss launch the powerful D117B Axelay fighter to put an end in this invasion.

    This game, as I said before, feature a very unique gameplay style, it´s like you have two games in one. When you start playing Axelay the first thing that you´ll notice is its different perspective thanks to the MODE-7 and parallax scrolling effects. Thanks to these features, players will experience an awesome Star Fox a like gameplay even though at first it´s pretty hard to get used to it. Most part it´s because visually you´ll think that you´re playing something like Star Fox but to be honest I think that´s something more like a vertical scroll shooter. There are also some side scrolling stages, this stages play more like R-type and they´re freakin awesome!

    Another very distinct mechanics is the way that the player acquire new weapons. Instead of gain more advanced weapons via power-ups during stages, players earns weapons as they advance through game. Axelay also feature three weapon types that are selected before the level starts. Players can switch freely between this three weapons during stages.

    You may have a powerful firepower however Axelay is a one hit kill space shooter so you´ll need it in order to survive to this hard to beat game. Axelay feature 6 stages with lots of enemies and bosses.

    Graphics are awesome, with heavily detailed enemies and environments, the Axelay fighter looks great and has cool design.  Soundtrack is awesome, and was composed by Taro Kudou, I always get myself hearing Axelay tunes.

    This one is my favorite:

    That´s all about Axelay an awesome shoot ’em up that sadly was forgotten…

  • Danilo 9:56 pm on November 30, 2011 Permalink | Reply
    Tags: 64, , japanese, n64, , ps2, , winback   

    Forgotten Old Games – Winback Covert Operations 

    Hi everyone, it´s me Danilo and this week´s game is a very underrated game on Nintendo 64 that created important game mechanics used in 3rd person shooters today. Today I´m gonna talk about Winback Covert Operations for Nintendo 64! (Thanks to Thaís I was able to make this review, that´s because last month I was bitching in HOW AWESOME WAS WINBACK FOR N64 AND HOW COOL THE GRAPHICS WERE AND STUFF and HOW BAD IS THAT I CAN´T MAKE THIS GAME WORK IN ANY EMULATOR so she was tired of hearing me and gave it to me as a present in order to make me shut up.  ♥ )

    Sorry about the bad quality pictures...

    Winback was released in 1999 for Nintendo 64 by Koei, later in 2001 it receives a remake on Playstation 2.

    Following some of the standard stealth and infiltrating mechanics as Metal Gear Solid, Winback mix stealth gameplay with lots of shooting. So we can put Winback as a mix between Metal Gear Solid and Goldeneye. Winback also resembles Mission: Impossible, also released for N64.

    Besides it´s resemblance with Metal Gear Solid, Winback has a simplified plot. You play the role of Jean-Luc Couger, a member of an elite group of soldiers called S.C.A.T. …lol that means (Strategic Covert Actions Team). A group of terrorists called Crying Lions has taken control of a satellite with a super laser weapon mounted in it and them destroyed a space research center with it. The terrorists say that they have no demands and they main agenda is only total destruction. It takes 3 hours to the laser cannon recharge and shoot another blast so it´s up to the S.C.A.T. team to stop it.

    Ok, enough of small talk, let´s talk about gameplay!

    Lots of people say that its gameplay inspired most third person shooter of this generation, what makes Winback’s gameplay quite revolutionary for it´s time. Let´s take a look into the controls.

    Pull your weapon/Aim: R

    Fire Weapon: A

    Reload: B

    Change Weapon: (C)UP

    Hand to Hand Combat: A (close to an enemy)

    Control Stick: Move/Aim

    Cover: A (close to a wall)

    Crouching: Z

    Open Doors/Active/Pick up Items: A

    Rotate Camera: (C)Left, (C)Right

    Camera Mode: (C)Down

    These are the basic actions in Winback, when you get familiar with the controls you´ll feel like a badass soldier from those 80s/90s action movies. In fact if you played Resident Evil4, or even Gears of Wars you´ll masterize Winback controls really fast. So if you´re also a modern games player you should have no problems with this one. So why I said it was revolutionary if it resembles all those games?

    Well, if you remember it well, I said Winback was released in 1999, while Resident Evil and Gears of Wars are all pos-2005 games. So, Winback made use of cover system and the 3rd person aiming much earlier than both.


    The stealth factor is also something very well done in this game. Let´s go back to Metal Gear Solid 1 where you basically HAVE to proceed through the game in a stealth approach, if you go insane and start shooting every single enemy an infinite army of enemies will continue to respawn and you´re pretty much fucked. In Winback you can complete missions in a stealth way or go shooting everything so, you actually have a choice. I´m not saying that Winback is better than Metal Gear Solid, don´t get me wrong. I´m just saying that to have this variety of actions in gameplay makes the game more attractive for a wide range of players.

     But there´s a dark spot in Winback. The level design is boring. There are cool missions but in generally this game suffers from some problems that modern games also suffer like… Go straight… Kill some enemies… Go straight again…  Winback could be an awesome game if they put some more effort in level design or mission design itself, putting some real challenge pushing into exploring the environment looking for keys, new routes and stuff but no.

    This game is too linear compared, for example, to Metal Gear Solid, in which you have to think more, look for items and stuff. Here it´s just kill a bunch of enemies and proceed. Sometimes you have to look for an item but it´s easy to find and doesn´t really increase the level off challenge in this game. But as I sayed, this is the only black spot in Winback for me and the combat and boss battles are really cool. There are lots of weapons to choose and the handgun ammo is infinite so, you don´t have to save ammo, just worry about shoot bad guys, after all this is what matters in this game!

    Winback has 20 stages and in some of these stages you´ll play as other S.C.A.T. members so this make the experience fresh. A downside is that you´ll need a MEMORY PAK to save your game so if you don´t have one… Sorry, pal, you´re in real trouble here.

    Now let´s talk about… GRAPHICS…

    Man this game´s graphics are sweet! The character models are simply amazing, take a look in this guy over here!

    You can see cool details in they faces and stuff I know that their faces are actual textures but everything is very well done and detailed. They´re not like those awful blocky characters from Goldeneye. Sometimes I almost think that I´m playing some early Dreamcast game to be honest.

    But… The backgrounds are blend, with some boring textures and colors. I think that the N64 cartridge also collaborated for this, maybe they´re where out of space or something like that but at the end of the day Winback looks good.

    Sadly I can´t say the same about the sound department… Most part of the tunes are weak and boring, and there is NO VOICE ACTING AT ALL. I really think that this is very sad after all, Megaman 64 and Resident Evil 2 prove that the Nintendo 64 can handle voices with no problem so I didin´t get the problem… However gunshots and SFX in general are very good so at leat this will make you happy.

    Well that´s all about Winback Covert Operations for N64 a very good third person shooter/stealth game for n64 and also very overseen. So take my advice and go play this awesome game!

  • Hay 10:06 pm on November 23, 2011 Permalink | Reply
    Tags: , Garfield, , ,   

    Forgotten Old Games – Garfield: Caught in the Act 

    Hello and welcome to another FORGOTTEN OLD GAME!
    Today I’m gonna show you a game from a very famous strip comics character: Garfield!

    Released in 1993 for the Sega Genesis, Garfield: Caught in the Act is a Platform/Adventure game featuring Garfield and his friends.
    Lazy as always, Garfield was lying on the sofa watching some tv, when suddenly Odie scared him by letting out a really loud bark, making Garfield fall on the tv, breaking it. In an attempt to fix it, he put it altogether somehow…except for some “extra parts” as he said. But as soon as he turns the TV on, a bizarre monster that looks like some sort of ant with ac plugs instead of hands appears and zaps him with some sort of ray. Garfield then found himself trapped inside the TV, and it’s up to you to help him escape while travelling through different tv shows.

    The game features 6 levels, subdivided in several stages. Each stage is a “movie” in wich you start inside the tv circuits, then proceeds to the main “movie” and you face a boss at the end of the level. There is also a bonus level, called “commercial break” if you get the item for it. The game offers a brief explanation about the items just as seen on the next image.

    If coffee really granted invincibility, I'd be a GOD!

    The “pizza” and the “burger” replenishs energy. The Ammunition is a throwable item that you can use to hit enemies. The “way marker” is a checkpoint, the “tv remote” is the end of the stage and the “mallet key” is the item you must get in order to play the bonus stage.
    Now I’m gonna explain the game screen.

    That must hurt!

    The “TV” represents your HP, in other words, how many times you can be hit before you die. The Garfield face is the number of lives you have. The “fish” there is the number of throwable items you have. As for the basic commands:

    D Pad- Moves character
    A- Throws item
    B- Attacks
    C- Jumps

    Remember, DC electricity kills!

    The graphics are just decent. I say that because even if Garfield and the enemies are well drawn and animated, the background is poor in terms of color and details. The level design is not good as well, just take the second level as an example, it’s an straight run. As for the game music and sound effects, they are OK, nothing exceptional, but they’re not bad.

    Garfield’s appearance (as well as the other characters) changes depending on the level you’re playing. At the first level Garfield looks like a vampire hunter, while Odie is like Dracula haha! There is a level where Garfield looks like a Sabretooth, and even a Pharaoh.


    I hate pyramid levels, period.

    The "Catsablanca" level is a tribute to "Casablanca"

    Garfield: Caught in the Act may not be exactly a pearl from it’s time. But for sure is a game worth playing, specially if you’re a Garfield fan. If you happen to like him and like Genesis as well, give it a try!



  • Danilo 10:04 pm on November 2, 2011 Permalink | Reply
    Tags: , light gun, , , the house of the dead 2, zombie   

    Forgotten Old Games – The House of the Dead 2 

    Hi everyone, today is a god day to pop some zombie brains out! Today I’m gonna talk about The House of the Dead 2 for Arcade!

    Released in 1998, The House of the Dead 2 is a classic shooting game for Arcade that later was ported to Sega’s Dreamcast. I’d like to say that house of the Dead series is like Resident Evil meets Virtual Cop because well… basically House of the Dead is a “Halloween” version of Virtual Cop.

    Ok, first I’m going to talk about the plot. The House of the Dead 2’s plot is a direct sequel for the events of the first game. The story take place 2 years after the Curien Mansion incident. An organization called AMS is trying to prevent similar events to the Curien case. So they start an investigation of the Curien case, however the agent G has gone missing an his last known position was in Venice, Italy. Later there’s a report that a new zombie outbreak has started in the exactly same location.

    Agents James Taylor and Gary Stewart are dispatched along with Amy Crystal and Harry Harris to investigate. Well that’s it, House of the Dead 2 feature a B-MOVIE like story and I personally thinks that this is a good think.
    The House of the Dead 2 has the same game mechanics as it’s predecessor. You progress through a on-rails adventure shooting everything that pops in the screen. In order to hit the targets you’ll use  light gun, this light gun is pretty much the same used in virtual cop series and works perfectly. You shoot enemies with the trigger and reload your weapon shooting off-screen.

    The House of the Dead 2 is a rail based game however you can choose between different routes during stages but in the end they all will lead you to the same point. I think that The House of the Dead 2 is a very difficult game, it’s hard to beat the game without losing continues. It requires lots of practice and some strategies. Most part of the enemies are very strong, however they can be killed really fast if you shoot them in the head, so I recommend that you practice your aiming skills. Another stuff that I like to do in order to increase my performance in this game is reload my weapon blocking the light gun with my left hand instead of aiming off-screen. If you do this you can save a lot of precious time reloading your weapon and you’re gonna need it when facing lots of enemies at once.

    Speaking about hard enemies, every stage of The House of the Dead 2 features a tough boss. Bosses can be difficult to kill, however before every boss fight a book appears on-screen showing bosses weak spots, so don’t worry about knowing how to beat the bosses, the main problem is to be good enough.

    The House of the Dead 2 feature 6 levels and every level has a final boss.

    The graphics are nice, characters are very well modeled with sharp textures and details, maybe they could put some more accurate lighting effects but at the end of the day this game has some cool graphics. I like the way that you can put some holes in zombies and even blast they heads off, these gory effects are awesome.

    Sound is pretty decent with nice tunes and special effects however the voice actors are terrible, I think that this game features the WORST voice acting that I heard in my entire life. If you think that Deep Fear has bad voice actors it’s because you never played The House of the Dead 2 yet… They’re so ridiculous that sometimes it´s funny.

    You can check by yourself here:

    Well that´s all I have to say about The House of the Dead 2, it´s a nice on-rails shooter and my favorite one from The House of the Dead series.

  • Lira 2:18 am on October 25, 2011 Permalink | Reply
    Tags: Final form games, , Jamestown,   

    Indie game of the week 

    Jamestown - Legend of the lost colony

    Long time without posting, but here I am again. Today I gonna write about Jamestown – legend of the lost colony.

    I must say that I was really impressed with this game. The visual is stunning, it has an amazing gameplay and it’s really challenging like an oldschool game should be.

    Jamestown screenshot 1

    Really nice pixel art here

    I really felt like playing a game from the old times made by and large company with this one. I can’t complain of almost nothing in this game. Well,  there is a story that I couldn’t care (and that you can also open an alternative story using a lot of points…that I unlocked and played again to see it, but I couldn’t pay any attention again for it. Oh well…), but I don’t think that’s exactly a problem in the game (maybe the story is good and I’m just to lazy and too enchanted with the gameplay and art of the game to lose my time reading the story). I would say that’s even a positive point to the game, you are not forced to see the story, but you need to keep a button pressed for some time to skip it, avoiding you to skip a scene by accident.

    So maybe the only thing I can complain in the game is the short size of it. You have only 5 stages to play, each one taking about 5 minutes if you don’t die, so you will probably end the story mode in 40 minutes or less.

    The game tries to compensate this problem with a lot of extra small challenges reusing a part of the scenarios of the story mode. Those challenges can take your attention for sometime, being really fun to play and hard to complete, but after a while it feels a little repetitive.

    But back to the nice things of the game. Something that makes the gameplay a little longer is the possibility to unlock new ships as you advance in the story, each ship having a different way to play and strategies, making you want to play some stages again to test your new ship.

    And that’s pretty much it. Like you would expect from this type of game you have a ton of enemies and bullets on the screen to avoid and destroy and a small overkiller ship to do the job.


    If you don’t care to pay 10 bucks on a short game, it totally worth it for the experience.

    Now, the official trailer of the game:

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