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  • Thais 9:13 am on December 7, 2010 Permalink | Reply
    Tags: hacked, hacked kinect, kinect, kinect hack, , night goggles   

    Kinect shows its potential [through hacks] 

    photo by Atsushi Tadokoro

    If you haven’t been living in a cave or exclusively in Cataclysm, you have already heard of Microsoft’s controller-free accessory for Xbox360 Kinect. Kinect is out for sales since November [4th in USA] and 2.5 million units of it have been sold as of November 29. Microsoft expects to sell 2.5 million more until the end of the year, which is a great revenue on a product that is being sold for $150 [almost as expensive as a whole console] and seems to have a bill-of-materials (BOM) of roughly $56.

    In spite of the price, Kinect users are finding new and interesting was of using it. As soon as the first units were sold, some had already find out about the beautiful show of lights provided by Kinect through night goggles.

    But not much later a way to pull raw data out of the system was found, allowing all kinds of hacks and new uses to Kinect. Here are some cool examples:

    As you can see, it was possible to program Kinect to control simple computer functions, but more complex tasks as playing Quake or controlling a whole computer are still proving to be difficult to achieve.

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    • Giseli 9:22 am on December 7, 2010 Permalink | Reply

      Hm, I will ask to Santa Claus to give a Kinect to me to hack too :D And beautiful this snowing on your blog, but it could cool my LCD :P

  • Thais 4:37 pm on October 5, 2010 Permalink | Reply
    Tags: Fable, kinect, , Milo, Project Milo, reality, virtual reality,   

    More real than reality 

    Last week, Lionheand and Microsoft announced that Project Milo was officially canceled [or, at least, posponed] and Lionhead affirmed that Milo’s research and technology would be used on their upcoming Fable III. For those not familiar with this research, Milo was a software that simulated a kid [Milo] which responded to the inter-actor speech and facial expression. This video is a nice briefing into it.

    That remind me about all the complexes AIs in new videogames, such as Mass Effect, The Witcher and Heavy Rain, in which the player not only “plays” that game but also talk, interact and relates to virtual characters interpreted by the machine. Fable also had this complex structure, which now may get even more complex since now the player have to pay attention to her/his popularity among followers. Followers are AIs that want to obey you but will only do so if they profit something in doing it, like you perform them a promise or something like it. If you accept one follower promise and don’t keep it or if you don’t take it at all, that person will be less likely to follow you.

    It’s quite interesting that those AIs, which are waaaaaaaaay simpler than a mouse mind and therefore a human mind, can create a complex system of interaction which resembles human social dynamics into a really non-simple way. I wonder that Milo tech will add up even more interesting things to this system.

     
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