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  • Danilo 10:34 pm on January 19, 2012 Permalink | Reply
    Tags: , gargoyle´s quest, , rpg, sidescroller   

    Forgotten Old Games – Gargoyle´s Quest II 

    Good day fellow old gamers, today we are going to take another look at our favorite demon, Gargoyle’s Quest II for NES, you all must be assuming this is a sequel, but it’s not, it’s actually a prequel to Gargoyle’s Quest.

    Before we take a look at the game itself I would like to point out that there is a Game Boy port for this game, released in 1993 in Japan only, renamed as Makaimura Gaiden: The Demon Darkness, which had two new levels, eventually it was supposed to be released in the US too, but it was later canceled.

    Now, to the PLOT, the game starts at our hero’s hometown, Etruria, Firebrand is a young gargoyle who is training to become a true warrior, and dude, do they point that out in the game, every dialogue in the beginning is about you becoming a true warrior. The King of the ghoul realm tells you to go to the Warrior’s training center to test your skills, so, once firebrand finishes his quest he would be rewarded with the Spectre’s Fingernail, and the title of, guess what… True Warrior.

    Anyway, while firebrand was in the Warrior’s training center an evil entity called Black Light appeared and destroyed his hometown, leaving the King at the brink of death, only with enough energy to give Firebrand his reward and send him to unravel the mysteries of the Black Light.

    As you may have noticed this game pretty much have the same gameplay mechanics as its predecessor, you have an overhead view in which you can walk in four directions to travel through the Ghoul Realm and you also have the side scrolling parts, that are used when you enter an action area, like the dungeons, bridges or caves.

    The biggest change in this game is that there are no random battles, which for some may be a relief since they can be a real pain, this time you actually see the enemies standing on the world map usually blocking your way, then when you talk to them, you enter an action area like the ones you see when you enter a dungeon, these are the best parts of the game, they are fast paced, full of enemies and quite challenging.

    This game also incorporates power ups and upgrades for Firebrand, which can increase his health or allow him to perform new feats required to pass a certain area, not to mention there are some puzzle solving, they are not a big deal but they do add to the game experience.

    Let’s take a look at the visuals, when you are using the overhead view you can see the graphics are nice and colorful, nothing too amazing but
    it’s clearly well drawn. When you enter an action area you can admire the graphics at their full potential, the background is simple yet very nice to look at and the characters are well detailed for a NES game, not to mention that in certain areas the game is able to give that shadowy atmosphere which fits perfectly for the dark fantasy genre.

    The soundtrack I expected it to be more “scary” and “creepy”, after all, you are in a place called Ghoul Realm and you control a freaking demon, but still the game has some good tracks however the first game tunes are way better.

    That’s all for Gargoyle’s Quest II, if you haven’t played it yet I recommend you to give it a try, after all, it’s an awesome action RPG.

  • Hay 3:00 am on September 14, 2011 Permalink | Reply
    Tags: , , rpg, , TERRANIGMA   

    Forgotten Old Games – Terranigma 

    Howdy fellas! It’s time for another FORGOTTEN OLD GAME!
    I bring you this time a fantastic action-rpg. An adventure like no other. Unfortunately this game is very underrated and many people don’t even know it!
    It’s time for you to meet TERRANIGMA for the Nintendo SNES.

    Game Bio:
    Name: Terranigma /Tenchi Souzou
    Genre: Rpg/Action
    Release date:  1995 Japan – 1996 Europe and Australia
    Publisher: Enix/Nintendo


    As I’m really willing you people to play this game I’ll try not to spoil anything this time!
    You play as Ark, a young man who lives in a city called Crysta. He did something bad last day and now he’s getting scolded by the village Elder for being so imprudent, then sent out to apologize for what he did. Upon returning, Ark, taken by curiosity, does something that the Elder said nobody should ever do. Now, carrying the world on his shoulders, Ark must leave the village, going on the greatest journey of his life.

    The world map!

    Every good RPG starts at 'hometown'


    The graphics are very good, everything is well detailed and theres’s a lot of variety to the tiles. The main character, Ark as well as his attacks and combos have lots of animations. I just miss a “diagonal” animation, since Ark can walk and run towards diagonals.


    Another great point here, the music and sound effects are very good. I just find some of the songs to be kinda repetitive. Apart from that, it’s very pleasant.

    This is not as confusing as it appears to be!

    You can jump. AND ATTACK! This is magical!


    Here is probably the main reason people fled form this game before getting to really know it. The controls are good, Zelda-style. You don’t get ‘turns’ for  attacking, instead you’re free to move every screen and you can perform combo attacks and use items freely. The real problem is the game’s interface which a friend of mine stated as being “Player Unfriendly”. And it really is! It took me a while to figure out HOW to look, equip and use items. It’s not very intuitive, but if you give it some time you’ll get used to it.

    A brief list of the basic commands:
    D-Pad – Moves Ark/Navigates Menu
    Select – Opens Menu
    Start – Pauses Game
    B Button – Jumps/Cancel (menu)
    A Button – Action/Attacks/Confirm (menu)
    Y Button – Run
    X Button – Use equipped item

    Ark uses one of his spells! Burn, baby!


    To be honest, I didn’t had played this game until last week. A friend of mine said I HAD to play it, that it was one of the best RPGs ever. I confess I was a little skeptical at first. How come a game that no one seemed to know could be so good? A quick search revealed that the game never got released in the USA, which would explain a lot! I decided to play it. Almost gave up after just 2 hours of gameplay. It seemed the hype was in vain. But suddenly, something happened… and now I can’t stop playing it! Hahaha! Truly a great piece for our SNES.
    Well, I’ll leave you with a quick video from the opening and the start of the game!
    ‘Till next time!

  • Thais 9:20 am on August 30, 2010 Permalink | Reply
    Tags: classes, education, , games for learning, grades, Indiana University, , literacy, rpg, serious games, , WoW   

    Game features in formal learning 

    Original photo by Vancouver Film School.

    Recently, we had a very short talk about the video games potential on learning. StarCraft was being used as learning tool for complex environments, pattern recognition and strategy response. Thus, we saw that every video game  is a learning tool, but not necessarily a formal learning tool. That means that one might not actual learn/practice math in WoW, but the game environment presents situations that math can be used for best outcome or which work in a mathy way, so that the player end up learning but not always is aware of that.

    Today, we are going the other way around and take a look on how game features can be used in formal education. In order to be a game, a device must have some features. There are innumerable ways to classify and interpret those features, from a narrative point of view to a ludologic outlook or even a mechanical perspective. But for analysis,  I’ll use a remix of a bunch of them into some points that most games have: (More …)

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