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  • Hay 8:01 pm on January 25, 2012 Permalink | Reply
    Tags: , , Undercover Cops, violence   

    Forgotten Old Games – Undercover Cops 

    Hi there! Welcome to another FOG!
    Today we’re going to take a look at another beat ’em up game. This one is called Undercover Cops for the Nintendo SNES.

    Originally an arcade game, this game made it’s way to the SNES in 1995 by Varie in Japan, unfortunately the US release got cancelled!

    We’re at the 21st century (LOL, we really are). With the inability of ordinary police to contain
    the devastating increase in crime, the government sees no other option but to use unorthodox methods to combat crime. That’s where Zan, Rose and Matt, three citizens with knowledge in fighting and martial arts, are turned into undercover cops, and begins fight face-to-face with all kind of thugs.
    Yeah I know. The plot is now awesome. Indeed is pretty generic, but it’s okay.


    The graphics are good. It’s one of the best looking of it’s genre to the SNES in my opinion. The Arcade version have a crisper and more detailed look, but even so the SNES port delivers good and fluid movement.

    The soundtrack is good enough, with each song fitting well into every moment of the game. The sound effects and voices are really good too, not to mention they’re funny!

    If that's one of her attacks, I wanna be a bad guy...

    The gameplay is sweet, you’ll have no problem punching the crap of your enemies. As any other beat ’em up, not only they can use special moves (that drains your energy as well), they can also use lots of items you find through the stages. By the way, there’s something quite disturbing about this game: The recovery items! Seriuosly, they vary from a living chick, to hogs and slugs! And when you grab them, depending on who you’re controlling, for example: Matt, he yells “DELICIOUS”… Gross!


    The basic commands for the game are:
    D-Pad – Moves character around the screen
    B Button – Jumps
    Y Button – Normal attack
    X button – Nothing
    A Button – Special Attack (Drains a little of your energy if it hits)


    The enemies are dumb and slow, you manage to get rid of them in no time. The bosses are kinda easy as well, except for a few ones, and there is where a new flaw arrives. The game is too short, featuring only five stages! Undercover Cops is a good game nonetheless, it just had too many competition for that time.
    If you’re tired of beating Final Fight and Streets of Rage,  this might be a good one for you to try! See ya!

     

     

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  • Thais 10:36 am on October 15, 2010 Permalink | Reply
    Tags: , hostility, violence, violent games   

    Violence in Games may Reduce Hostility 

    The belief that violent videogames increased aggressiveness between players is still quite common, though it isn’t as omnipresent as was in the 90’s, when many studies claiming to proof this link came out. Most of those studies had some methodological issues, and the most common one was to assume that videogame players were mostly kids or teens.

    But now a Texas A&M research conducted by Dr. Ferguson may discredit this belief, since the study suggest that playing violent games actually “reduce depression and hostile feelings in players through mood management”. The experiment was quite simple; 103 young adults were assigned a frustrating task to perform. Afterwards, they were randomly selected to or play no game at all or a non-violent game or a violent game, either as a hero or as a villain.

    Dr. Ferguson added that “It probably won’t come to a surprise to gamers that playing games may reduce stress, although others have been skeptical of this idea. This is the first study that explores this idea, however. It does seem that playing violent games may help reduce stress and make people less depressed and hostile.”

     
  • Thais 12:08 pm on September 7, 2010 Permalink | Reply
    Tags: addaddiction, , , , personality traits, , violence   

    Additivity and Violence in Video Games 

    photo by Daniel Conway

    Recently, we’ve talked about that lawsuit against Lineage developer and discussed about how players spend their time on MMOs. A big amount of them seems to use MMO as a new tool for trouble-solving engaging and socializing, which indicates that MMOs are just another cultural/social/playing activity and not a highly addictive thing such as crack. Well, even though, some people [as the Hawaiian guy behind this lawsuit] do get really hooked up in MMOs, so why this happens?

    To talk about this, I think another main discussion on media about games must be raised: violence in games. Much have been said about it, many links between them were proposed, but actually nothing conclusive was found. Many of those researches have many faults, but the main one, as Yee pointed out, “[i]n spite of the fact that the average age of computer and video game players is 30 (Entertainment Software Association, 2005), the articles […] seem to perpetuate the assumption that mainly children and adolescents play video games”, focusing their studies on them.

    Particularly, it seems to me that Markeys’s approach is the most accurate one. According to the authors, violent responses are aroused by video games only in people with predisposition to violence in the first place. Therefore, a violent video games can trigger a violent action, but only if the person already have some predisposition to violence. Patrick and Chalotte Markey link this predisposition to personality traits in a really interesting way.

    So, if violent responses to violent video games are mainly triggered by personality traits, couldn’t addition to any kind of video games be also triggered by some sort of compulsion predisposition?

     
    • JRGBruno 9:06 pm on September 8, 2010 Permalink | Reply

      I think you are absolutely right. Some people are more predisposed than others to engage in destructive behavior. And since this type of behavior may be triggered by a wide range of factors, the best thing for them is often is to remain vigilant of those triggers and learning how to cope with them if they arise.

      After all, if you spent all your time trying to avoid these potential triggers altogether, it would be pretty difficult to lead a relatively normal life. For instance, you mentioned people who are prone to violence. Those people who tend to get more aggressive when playing a videogame are also likely to get aggressive when playing sports. They might fight with referees often and have difficulty getting along with fellow teammates.

      Does that mean they should avoid sports altogether? Not really. Does it mean they should stay away from certain sports or certain disciplines within a given sport? Maybe, maybe not. But does it mean the sport in question should be discouraged among the general public? Absolutely not. The same with videogames.

      As for the MMO addict….if that guy is sincere, then he has some very serious psychological problems. In that case, he shouldn’t be blaming the game, he should be THANKING it for exposing a very serious condition that needs to be dealt with ASAP. How else could you become so dependent on something that doesn’t give your brain pleasure in any direct way? The pleasure of playing an MMO is strictly a subjective one–if getting to a Level 30 gives you pleasure, it is only because you convinced yourself that getting to that level is a ‘good thing.’ There is nothing intrinsically valuable about reaching that level, it just means you achieved something in a particular game, and no game has ever claimed otherwise. In other words, it’s up to players to decide how important an in-game achievement is to them. If becoming the best WoW player ever is important to you, it’s only because you determined that such a distinction was important. If it becomes the most important thing in your life…well, then it’s time to see a psychiatrist.

      That being said, I’m not very fond of most MMORPGs because of their reliance on an endless string of superficial in-game achievements. In that sense, one could certainly accuse them of using drug dealer techniques, since the point of most of those games is always to always get stronger and acquire more and more stuff by constantly playing. There’s no end point to them, no reason for playing except to get to the next milestone. I think that’s a problem, and it should be criticized. But it’s a completely different thing to suggest that the game actually gets you hooked. Most players recognize after a while that the endless search for more stuff is meaningless and empty. I don’t think it’s the developer’s responsibility to warn you about that emptiness…though failing to see it for what it is should definitely be considered a problem for the poor soul involved in the lawsuit.

    • Banjora 6:35 am on March 2, 2011 Permalink | Reply

      Hey There. I found your blog using msn. This is a very well written article. I’ll be sure to bookmark it and come back to read more of your useful info. Thanks for the post. I will definitely comeback.

      • Thais 2:38 pm on March 2, 2011 Permalink | Reply

        Thank you, Banjora! We all appreciate it a lot!

  • Thais 4:32 pm on August 31, 2010 Permalink | Reply
    Tags: bento smile, , guns, violence, weapons   

    Guns and Devs 

    photo by Kotaku.

    Kotaku pointed out an interesting question. Guns are common ground in most video games. But what about the developers behind those games, do they really have any kind of real world experience with weapons?

    Of course, experience with actual firearms have impacted the work of some game designers, and haven’t impact the work of others. Some designers have a great interest in weapons, while others are only interested in how they impact game design. Opinions vary person by person.

    This kind of reminds me of an older discussion about games and violence; why is so common violence in games and so on. I have no answers for that [actually, I’m not even sure if there is so much violence at all, but…], but I’d like to add someone else’s questionings. The Life Of A Pacifist Is Often Fraught With Conflict is a Bento Smile’s game in which the player is presented with how violence may me a little more present in modern games that it have ever been.

     
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