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  • Thais 4:37 pm on October 5, 2010 Permalink | Reply
    Tags: Fable, , , Milo, Project Milo, reality, virtual reality, Xbox 360   

    More real than reality 

    Last week, Lionheand and Microsoft announced that Project Milo was officially canceled [or, at least, posponed] and Lionhead affirmed that Milo’s research and technology would be used on their upcoming Fable III. For those not familiar with this research, Milo was a software that simulated a kid [Milo] which responded to the inter-actor speech and facial expression. This video is a nice briefing into it.

    That remind me about all the complexes AIs in new videogames, such as Mass Effect, The Witcher and Heavy Rain, in which the player not only “plays” that game but also talk, interact and relates to virtual characters interpreted by the machine. Fable also had this complex structure, which now may get even more complex since now the player have to pay attention to her/his popularity among followers. Followers are AIs that want to obey you but will only do so if they profit something in doing it, like you perform them a promise or something like it. If you accept one follower promise and don’t keep it or if you don’t take it at all, that person will be less likely to follow you.

    It’s quite interesting that those AIs, which are waaaaaaaaay simpler than a mouse mind and therefore a human mind, can create a complex system of interaction which resembles human social dynamics into a really non-simple way. I wonder that Milo tech will add up even more interesting things to this system.

  • Thais 1:22 pm on August 27, 2010 Permalink | Reply
    Tags: call for ban, , Liam Fox, Medal of Honor, Playstation 3, PS3, Taliban, UK, war, Xbox 360   

    Call for ban on Medal of Honor 

    photo by IGN.

    In war, there are no winners. That’s an old saying that, at least for me, makes one remember that, behind and at enemy lines, there are also people. Doesn’t matter how the war started or who was wrong. Generally, a small number of people [governmentsor political/religious leaders] decide for the war and, in doing so, both sides loses since in both sides children will lose their parents, brothers and sisters and parents will have to grief their kids. Therefore, understanding the context in with this real people “from the other side” lived and that the pain and suffering is the same for both sides may spawn forgivingness. Not to forget, but to realize that we are not that different after all and could try to live in peace [at least in RL].

    But that doesn’t seem to be the opinion of Britain’s Defence Secretary Liam Fox. Mr. Fox is calling on retailers to ban the forthcoming Medal of Honor video game from their stores. Why? one may ask. Well, let’s allow Mr. Fox to explain himself  in how “shocking [is] that someone would think it acceptable to recreate the acts of the Taliban against British soldiers. […] At the hands of the Taliban, children have lost fathers and wives have lost husbands […] It’s hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product.”

    I’m sorry to disagree from such a important member of British Government, but isn’t the whole principle of video games to permit the players to experience situations that, in real live, they probably would never have? In doing so, isn’t games a valuable experience in which people can test different outlooks and have a least egocentric opinion about things?  And, in doing so, couldn’t we all have so much more in common if we all had a experience of how is to be a Taliban, even if as superficial as this game,  in order to, at least, understanding their adverse reality? I mean, we all played with Americans and British soldiers, pretty much a thousand times. Almost all war games available have one of both as playable characters. And when one, only one game, featuring also their past enemies, the Talibans is released, thats a matter of state defense?

    I’m sorry, Mr. Fox, but I have no more comments about it.

  • Thais 9:02 pm on August 26, 2010 Permalink | Reply
    Tags: , cartridge, cover, Final Fantasy XVIII, game art, Square Enix, Xbox 360   

    Box art and Game Content 

    What to do when a version of a game looks better than all others? Use it in all publicity, right? Well, that haven’t came out well to Square Enix, that was in trouble with the UK’s Advertising Standards Authority las week for using PS3 visuals in an Xbox 360 advert. There is just a slight difference between both versions, but even though it was enought to generate complains among some Xbox 360 owners and to draw attention of UK’s Advertising Standards Authority.

    Therewith, Geek.com made this excellent article, indicating how completely different publicity of old games looked from the actual game. The most astonishing case is, of course, Atari 2600, but there are plenty of more for those who remember those days.

    • fernando Lira 4:41 pm on August 26, 2010 Permalink | Reply

      Ehehehe, interesting point about the old games vs. box. But it’s somewhat unfair. People knew what the hardware was really capable of, so I think they also knew that the box would just give to you a clue of what the theme of the game was at the same time that was trying to sell itself, and not how the game really looked like.

      It’s like comic’s cover today. You know that there was a guy making the cover art for about a week, the same time that a few people were working in all the others drawings in the comic, so even if you have an awesome cover art you will never expect the same quality for the rest of the comic.

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