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  • Thais 8:25 pm on April 15, 2012 Permalink | Reply
    Tags: ending, interactivity, Mass Effect 3, ownership   

    Player Empowerment over the Game 

    There are eight million blogs about Mass Effect’s ending, but is not one of them. Well, not entirely.

    Last month, most of us watched, without dissimulating the awe, the rise of the discontent horde profoundly enraged. “What could possibly infurieted some many good people?” your mom might have asked, “Hunger? Social inequality? The public health system? Politics?” to which you probably would have answer “They didn’t liked a videogame ending”. This is a suitable answer, but we both know that it does not translate exactly into what happened, does it? What I do recall was angered petitions, money gathering [which, fortunately, end up going to charity] and enraged forums posts. Oh, my Thor, how many posts. It has even became its own meme. Despite all possible pesky atmosphere all these claims had, it’s clear that ME3 fans organized themselves in order to make their point.

    Jane McGonigal links this organization abilities encouraged by games as a dormant potential to change the word. She believes that all those fans, highly capable and organized, are only waiting a chance to use their powers to change the world. Unfortunately, future does not seems so bright at least to me. People not always like the same stuff and specially, people not always like the same kinds of cultural productions. The different spectrum of options is also a part of what makes us humans, after all. And respecting there differences is also a great deal of living in society. However, when a large group of people start believing that their point of view is more important or, even more dangerous, more truthful and do whatever is in their power to prove to every single soul in the world that they are right, then we have what we call radicals or extremists. And that’s pretty similar to what happen to Mass Effect 3.

    Erik Kain make some good points on how changing ME3 ending is not a bad choice. He points out, for instance, that corporate decisions already deeply influence artistic direction or that videogames are interactive medium and, as so, players are also creative involved on the game. This last claim, however, is quite a tricky one. Sure, no one that has ever played a game doubts that playing the result of the game itself with player’s choices and inputs, and, as so, most events on any game rely on player’s own abilities and judgement. However, players only can play or  interact within option already given to them by developers. Games are a cooperative experience constructed both by players and developers as an experience, but bottom-line, players can only experience what was chosen to be presented to them. Even though there is such a clear distinction, do players in some way own part of the creative content on a game since they have interacted to it?

    • CmdrEdem 9:16 pm on April 15, 2012 Permalink | Reply

      I don`t think players own the right to demand something from developers. They have the right to suggest changes and developers may hear the complains or not. If developers do not hear and address the complaints there may be retaliation business side (ex.: next game from that developer will sell less, a flood of used copies on the marked since people want to get rid of that piece of junk).

      • Thais 7:18 am on April 16, 2012 Permalink | Reply

        I personally agree with you, however complain in one thing while demanding is another, completely different. ME3 fans were demanding a different ending, as if they possessed the rightful call about it since they “had been there” during the events of ME and ME2 as though they, too, own part of the unfolding of the events. Really an weird situation.

  • Thais 2:04 pm on February 18, 2012 Permalink | Reply
    Tags: , papercraft, , Varia Suit   

    Crafturday – Varia Suit Samus Papercraft 

    photo by  DaRedYoshi

    This isn’t an easy craft, but it is one with really impressive result. As stated by its creator,

    First of all, as you can probably tell from the picture, this is not a good craft for beginners! The model stands 12 inches tall (about 30 cm), has 13 pages, and has 347 pieces. So, if you are fairly new to papercrafting, then I recommend you get a bit more experience before attempting this model.

    So if you have the guts and patience for this beautiful Varia Suit Samus, files are in here.

    [from Nintendo Papercrafts]

  • Thais 10:01 am on February 11, 2012 Permalink | Reply
    Tags: heart potion, recipe, sangria, valentine, valentine's day,   

    Crafturday – Valentine’s Zelda Heart Potion 

    With Valentine’s day coming next week, we have a suggestion for you to enhance this day with your beloved one: heart potions!

    Happy Valentines!

    • Caro 1:12 am on February 14, 2012 Permalink | Reply

      Wow, that’s so sweet!!! Can you please caption it or maybe transcript? I would like to know how I can make those potions but I’m deaf so… Please? :) Also how I can get those potion glasses!

      By the way, the sword falling on the treadmill made me laugh XD

      • Thais 10:29 am on February 14, 2012 Permalink | Reply

        Hello, Caro! You can press the CC button and click in the second option, that probably will be something like “Transcript Audio” [I´m using youtube in another language so I don´t know exactly what is written but will be something meaning the same thing]. This will give automatic subtitles to this video and almost all videos on youtube :)

  • Thais 9:12 pm on January 23, 2012 Permalink | Reply
    Tags: , PIPA, SOPA   

    Protest games against SOPA and PIPA 

    Unless you have been living in a cave in the last couple of months, you have probably heard of United State’s Government poor attempts to put a stop on online piracy, law projects SOPA and PIPA. Both projects are very similar and, if approved, would allow American government to block suspicious IPs indiscriminately, independently from where in the world the server is located. [If you want know more about those law projects, you should check the video in the end of the post]

    Projects were voted last week and after a huge public manifestation, both of them were rejected [for now]. Many kinds of manifestation appeared, from traditional petitions and street protests to more contemporary manifestation forms as videogames. Anti SOPA and PIPA games poped-up everywhere stating a point against the soon-to-be voted legislation, specially after a special edition of the Ludum Dare took place themed against the projects.

    Here are some of the most interesting ones results.


    Quite dystopic [you will remember Orwell’s 1984] but graphically and muscly beautiful.

    [Play Online]

    Super Sopa Brothers

    photo by tech2

    Simple platform game that states a formal protest.

    [Play Online]

    Congress Chainsaw Massacre

    Amazingly gruesome and strangely satisfying.

    [Play Online]

    Get Informed

  • Thais 11:10 am on December 5, 2011 Permalink | Reply
    Tags: christmas gifts, , , , x-mas   

    $80 bucks Super Nintendo Portable 

    Not a big fan of Nintendo new gadgets and portables neither willing to wait for Sony Vita? Hungry for something that you used to feel while playing that nowadays games fail to deliver but don’t have so much time to spent in front of a TV or emulator? None of the above, but still thinks Zelda: A Link to the Past is the best Zelda game ever?

    Worry not, my friend, because Hyperkin has just solved your problems. Which, by the way, you didn’t even knew you had before reading this. Remember the guy who transformed a full N64 into a portable system? Well, Hyperkin just did this for you. With the Super Nintendo. Yeap, I’m not joking. Yes, you can order it now. And no, I don’t know if its compatible with those tricky-dicky cartridges.

    But who cares? Shut up and take my money, Christmas style!

    [Spoted by Jordan Devore @ Destructoid]

  • Thais 2:39 pm on October 13, 2011 Permalink | Reply
    Tags: cloud gaming, ,   

    Not supporting cloud gaming may be “insanity”? 

    photo by IIISiXIII

    There is a big gamma of different companies offering cloud gaming for some time now. Though this particular service of cloud use haven’t been well popularized yet, just consider what cloud storage is making to our documents (as in Google docs, Zoho or Dropbox, to name a few) or cinematic entertainment (as Hulu and Netflix). So, we may wonder, cloud gaming may be something huge in a couple of years.

    The use of may wasn’t unintentional. I use it beacause is not a thing we can affirm just now as somewhat sure. Bandwidth nowadays is barely being able to handle delivering non-interactive media, as TV shows and movies (many friends of mine reported serious visualization problems with services as Netflix), just imagine the chaos those same connections would proportionate to their owners when (trying) to display ultra interactive worlds in HD dimensions of high-polygonal models.

    It’s important to state: I’m not saying cloud gaming is doomed, however, I just believe that it a bit soon to say that it’s our messiah. That being said, here it is what  Gaikai CEO, David Perry, has said at a GDC Online panel.

    You don’t want to be a console that doesn’t [offer cloud gaming]. This future is coming, trust me. We’re well-funded. This is going to happen. OnLive is already making it happen. You need to be prepared for that.

    Well… Tell me about faith (or looking out of the company’s interest).

    GDC Online: Cloud Gaming’s Fast-Approaching Future [Destructoid suggested link]

    • CmdrEdem 2:57 pm on October 13, 2011 Permalink | Reply

      O.K. The problem in cloud games is not the bandwidth itself. First problem is latency, the time that takes to send the controller input to the server where this information will be processed. Acceptable latency in this case is somewhere around 5ms. You will almost never get better latencies than 50ms on the web, and the limit here is telecom technology (where the limit is the light speed nowadays). The farther the server is from the user the higher this latency will be. A single frame in a game can take only 16 ms to be processed or you loose frame rate. So in my humble opinion AAA games will never be playable through cloud servers as they are playable in our tech temples.

      • Lex 8:00 pm on October 13, 2011 Permalink | Reply

        What services like OnLive and Netflix stream are providing right now is merely a testbed for the big leap onto the cloud which is still a generation or two away. Broadband internet access is still not available to everyone who would potentially be interested in playing games online. Cloud storage solutions are being rolled out by the biggest companies who offer goods and services through their websites. Most notable are Google and Amazon who offer a generous chunk of content storage on their servers. Personally, I’m looking forward to the day when disks are scarcely seen or become strictly an optional purchase.

        • CmdrEdem 8:16 pm on October 13, 2011 Permalink | Reply

          Well… if someone can have a console they can have broadband internet connection nowadays. At least where I live consoles or high end PCs are luxury items. I’m afraid that the latency problem will not go away in two product generations because it’s a physics limitation (speed of light, the fastest thing we know). Games are highly tuned software. They need all efficiency they can get to work the way they work nowadays, and the cloud has this latency problem, that can really break the experience. When games start to be built and designed to work in a cloud environment (like MMOs) we will get something, but not like we have today. The game experience will be generally slower in this kind of environment because they can’t count as much with the player’s reflex because of the network latency.

          • Thais 1:23 pm on October 14, 2011 Permalink | Reply

            Darling, when I say bandwidth I’m implying to your knowledge all smaller tech caracteristics that are tangle in the bandwidth itself. Latency is not the bandwidth, but is a problem related to it, isn’t it? Not all readers are willing to be tech savvy enough to master these characteristics, so I decided to go general here. :)

            @Lex, my point entirely, cloud gaming will probably be a important reality someday, I just not puting my chips that this day is going to be in the next console generation :)

            • CmdrEdem 1:34 pm on October 14, 2011 Permalink

              I just though it was important to make it clear. Bandwidth is a problem when too low, but this will be solved over time. Latency is something we don’t know how to solve yet. You are not wrong in your text, I just wanted to show another problem that I think it’s important.

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